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Paladin in World of Warcraft

Paladin is a character class in Dungeons & Dragons (D&D) and later role-playing games, many of which were influenced by D&D. The class is loosely based on the paladins of medieval romance.
In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. By definition and game restriction, paladins are always of the Lawful Good alignment. Paladin characters are expected to demonstrate and embody goodness and law - they are not supposed to lie or use poison, and some interpretations say they should use stealth as a last resort. Switching to any alignment other than Lawful Good or breaching part of the Paladin''s code of conduct results in a loss of all class abilities. The paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers. Most of these powers relate to providing benefits to those around the paladin. These include healing and curing of disease, morale in combat and turning of undead. Most of the abilities are similar to but of a lower level than the cleric''s abilities.
Paladins are knights, working for their church or an order. Qualifying for an order is often difficult, and membership always requires that the paladin follow a specific code of conduct. These orders often allow non-paladins as members, with good-aligned rangers and fighters being the most common sort of nonpaladin members. Paladins can serve in the military force of an aristocrat sanctioned by their religion, or within some autonomous church-based military order established for defense.
The epic paladin stands in the forefront of the battle against chaos and evil in the world, shining as a beacon of hope to all who fight the good fight.
Later editions brought forward the more generalised concept of the "paladin" just being the pinnacle of combat related to a particular religious organisation. This allowed "paladins" of various gods that were of an alignment other than Lawful Good. All "paladins" had a code or set of rules that must be followed but because of the differences in point of view between the alignments the rules governing behavior changed from order to order. This allowed for one of the more heinous villains in the game setting, the "Anti-Paladin". A complete and utter opposite of a proper paladin he is one of the dark champions of an evil order. Everything about him is a twisted visage of a paladin. Where the paladin is charismatic in a charming or trustworthy way, an anti-paladin''s charisma came from being frightening or manipulative. A paladin''s abilities were also mocked with the anti-paladin''s abilities being things like "Harm" "Cause Disease" and "Cause Fear". These were never recommended as player characters.
 
Human Male Paladin as seen in the World of Warcraft.In the MMORPG World of Warcraft, Paladins are a class exclusive to the Humans, Dwarves, and Draenei races of the Alliance, as well as the Horde faction with the race the Blood Elves.
In the Warcraft universe''s lore, the Paladin was first conceived by Archbishop Alonsus Faol of Northshire Abbey. Faol felt that the contribution to the war effort by pure clerics during the First Great War (Warcraft: Orcs & Humans) would not be sufficient for the battles ahead. Faol decided to create a more versatile cleric that didn''t need protection in combat. Faol''s apprentice Uther the Lightbringer became the first Paladin. Uther used his natural leadership skills to rally the best knights of Azeroth to be blessed as Paladins and formed the Knights of the Silver Hand (upgraded knights in Warcraft II that could heal and exorcise undead). At this point, Paladins were amongst the Alliance''s most powerful offensive units, when it came to close combat, since they were upgraded knights. By the time of Warcraft III Paladin had become a career or class of its own (i.e. people are trained straight to Paladin, rather than becoming Knights and converting). Due to this, they converted to more pious means, being more general support troops. In-game, they were "Hero" units, and possessed the weakest direct offensive skills of the four Alliance heroes, instead protecting the troops with their aura, healing, and resurrection abilities. During his later life Uther trained Prince Arthas as a Paladin. However, in Warcraft III, Arthas was corrupted by the Scourge and ultimately abandoned the way of the Paladin, killing his father the King and betraying the Alliance to the Scourge. Uther became possessor of the late King''s ashes placed in a special magical Urn, but was killed by Arthas in order to take the urn. This led directly to the collapse of the Silver Hand and the Paladins became scattered. They can now can be found fighting under any Alliance flag.
In World of Warcraft gameplay, the Paladin is considered to be a melee-oriented "hybrid class" (a class that fills more than one role). Paladins have auras they extend to party members, short-duration "blessings" they can cast on allies, the ability to heal allies, a unique system of "seals" and "judgments" for combat, and a few special anti-undead/demon spells. Paladins can be specialized (using "talent points" rewarded at each level) among three "talent trees:" holy, protection, and retribution. In theory, the holy tree helps the paladin specialize as a healer, the protection tree toward the role of a damage-absorbing "tank" in a group, and the retribution tree towards increasing the paladin''s ability to do damage.
In general, the Paladin is viewed as a class that can take a lot of damage (in large part because of their heavy armor and healing abilities) but their DPS (damage per second) output tends to be the lowest of any class. Unfortunately, this caused quite a bit of consternation amongst World of Warcraft''s Alliance players, with Paladins being viewed as plate wearing Priests. There has also been quite a bit of outcry stemming from comparisons against the formerly Horde-only Shaman class (and, to a lesser degree, all other classes). Of course, there are also some on the opposite side of the fence who view the Paladin as too strong, although complaints tend to focus more towards the length of time it takes to kill a Paladin, rather than their actual effectiveness in combat.
However, since the recent patches and the expansion The Burning Crusade, along with the skill of the player in his/her ability to choose their Paladin''s specifications, a Paladin can DPS much more effectively than they used to, and their repertoire of holy shields and healing spells gives them the ability to effectively defeat multiple enemies at once.
While the paladin in the Burning Crusade is able to DPS more effectively, the majority of their damage comes from a system of "Procs per minute"- which sounds just like it is- Some ability only occurs X amount of times per minute. This damage model, along with the high reliance on critical strikes, makes paladin combat mostly a luck-based system. The paladin can produce a high amount of burst DPS, but when it comes to sustained damage, they are still far below any other class in world of Warcraft whose talent specialization is in damage.
Recently, one of World of Warcraft''s top developers, who uses the alias Kalgan when posting on the forums, had this to say when asked about the paladin''s Retribution (damage-oriented) specialization: "It''s an effective solo''ing/questing/"grinding" tree. It''s also an effective tree for damage in pvp, although most of our pvp is group oriented and your groupmates will generally prefer that you play a support role since their classes can often supply the needed dps but aren''t able to supply the support a paladin is capable of. It''s also quite possible to get groups for 5-person instances as a ret pally, provided you aren''t the type that will rule out healing in an emergency or for certain encounters provided it would help more at that moment." This has been met with much consternation from the paladin class. As the paladin community views it, Kalgan has essentially declared one of their three "trees" useless and remained silent about the 2nd rather unpopular talent tree named "protection".

 

  • Post Date: 2007-6-27 5:39:00
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